Gary SpringArms - Global Game Jam 17 Mac OS

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So I'm thinking of using Observables for the GGJ, which is coming the weekend after this one. For the simple reason that It's great fun to develop in, I don't have grand ambitions (read: requiring native code for performance and such), and once done I can immediately share the results via the web very easily.

Codex gear carcosa mac os. Maybe others would like to do the same?

EDIT: Here is the template notebook I have settled on for now. Daton mac os. It has

  • Tom McWainwright's function to easily load (multiple!) p5.js sketches
  • good fullscreen support (thanks to Mike Bostock),
  • a demo of how to use Howler to play back sounds
  • example code of checking if touch input is inbounds of the p5.js canvas
  • example code of triggering fullscreen when touching the p5.js canvas (convenient on mobile)
  • esample code for detecting whether or not the sketch is fullscreen (could be useful for freezing the sketch until running fullscreen, for example)

Global Game Jam. 28 - 30 January 2022. A Story-based 2D platformer,in which the player has to complete the levels to repair the glitched/defected games inside the. A game in SHMUP style, simple, Vertical SHMUP, has one player and some classes of enemies, maybe PARALLAX SCROOL, BOSS, High Score, like Old Retro Shmup Games from 90´s. 2 Robots are thrown into a junkyard to rot. The Robots, have to work together to repair each and help each other escape! ® 2021 Global Game Jam, Inc. Boomzap Entertainment is a casual games developer registered in Singapore with a virtual office environment. It was formed in 2005 and has released 50 games to date that are ported on various platforms. Global Game Jam - UVic view jammers game projects Jam Site Information. Address: 3800 Finnerty Rd, Victoria, BC V8N 1M5. ← Global Game Jam Day One Vicky wins MCV Women In Games 'Rising Star Of The Year' 2018! → Following on from our Global Game Jam – Day One post, we are proud to present Untested Waters – our Global Game Jam 2017 game based on the theme ‘Waves' and a Farset Labs Selected Highlight Game!

Gary Spring Arms - Global Game Jam 17 Mac Os Pro

That should cover the most essential functionality for making games .

observablehq.com – 25 Jan 19

As some prep-work, maybe we could make a list of useful tricks, frameworks and ideas? For example, a bit of quick searching turned up these existing Observable notebooks that could be useful:

Gary SpringArms - Global Game Jam 17 Mac OS
  • p5 (how to embed p5.js, which itself has some great libraries for making simple games)
  • Embedding PuzzleScript games into Webpages (you lose advantages of directly writing JS, but it's pretty cool that the resulting games are accessible too!)
  • Compiling Walt in an Observable notebook (A compiles-to-WASM language. Similar to PuzzleScript this loses the JS compilation advantage, but maybe there are parts of a game could benefit from being written in WASM-via-WALT)

Gary Spring Arms - Global Game Jam 17 Mac Os Download

If you see any other notebooks you think make sense to add to this list, please reply!

I also still have some unanswered questions: Starcore mac os.

  • I what is an easy way to create a full-screen canvas?
  • Can I just load p5.js libraries? (have to try this out tonight, I know it'll just be a dangerous rabbit hole if I try it now) answer: nope

EDIT: Updated lists

  • Dashboard - creating a grid of cells from imported notebooks.

  • Howler.js notebook for simple example of loading sounds via Howler.js

  • jfxr is a website that quickly lets you generate audio samples





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