Just A Game (itch) (Xdeath) Mac OS

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  1. Just A Game (itch) (xdeath) Mac Os Update
  2. Just A Game (itch) (xdeath) Mac Os Version

A downloadable game for Windows, macOS, and Linux

A game we made for DTF 2020 hackaton in 48 hours.
We took another day to polish it before publishing.

Battle Royale on a chess board!
The whole board falls apart in 60 seconds. Be the last player alive to win.

Controls:

★ Attack on Toys is a Free Game and will always be, so everyone always has an option to get Attack on Toys fully for Free here on itch.io. The STEAM® and itch.io Game version is exactly the same. STEAM® version will utilize STEAM® platform features like Save Cloud, Achievements, Trading Cards, Workshop, and more in the future. Sure, the most recent FIFA game is not available on Mac, but if you truly love the beautiful game, Football Manager 2020 can scratch that itch. Verdict: Not Demanding System requirements: A a 64-bit processor, macOS 10.11.6, 1.8 Ghz Intel Core 2 Duo, 2 GB RAM, 7 GB HD space, Intel GMA X4500, NVIDIA GeForce 9600M GT or AMD/ATI Mobility Radeon HD.

DragonRuby Game Toolkit is a commercial-grade, yet beginner-friendly, 2D game engine. It's tiny (3MB), fast as hell, and cross-platform. The Standard License (this page) is a one-time purchase and includes support for: PC, Mac, Linux, Raspberry Pi, and Web (wasm).

  • Arrow keys (press repeatedly or hold depending on the piece).
  • F7 to toggle HUD.

To play you need to host the server; the server's owner has to open port 3013.
We're hosting a server at ygrt.ru (type 'ygrt.ru' and press [Client] to connect). This is not a production server though, so it may be offline.

To play alone (why though?), host a game and click 'Enable single play'. Morgue street mutants mac os.

Skak on!

Development information in Russian: https://dtf.ru/hack/174939-skak

StatusPrototype
PlatformsWindows, macOS, Linux
AuthorsYogurt The Horse, 13x666
GenreAction
Made withUnity
Tags2D, Multiplayer, Pixel Art, Unity
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard
MultiplayerServer-based networked multiplayer, Ad-hoc networked multiplayer

Download

Click download now to get access to the following files:

Log in with itch.io to leave a comment.

Uh, how do I play this? Can you give me the installation steps?

Simply download client and then you need to host and ask your friends to connect to you (you must open ports for that). Or you may try to connect to ygrt.ru and ask someone to do that with you, so there will be at least 2 players on the sever :)

On linux you may need to add executable permissions to chess.x86_64

Have you managed to play the game? I hope everything is fine

Still not. I'm putting it on my list of the game I'm going to play. It's next on the list, but its already late here. So I'll check it out tomorrow!

Can't play it. Just check the game file and its 64 bit. Well, I tried.

A downloadable game engine for Windows, macOS, and Linux

Just A Game (itch) (Xdeath) Mac OS

DragonRuby Game Toolkit is a commercial-grade, yet beginner-friendly, 2D game engine. It's tiny (~3MB), fast as hell, and cross-platform. The Standard License (this page) is a one-time purchase and includes support for: PC, Mac, Linux, Raspberry Pi, and Web (wasm).

The Professional Licenseincludes everything from the Standard License and adds iOS/Android compilation, C Extensions, sound synthesis (eg. chiptunes), pixel buffers, AOT compilation, and an interactive REPL.

UpdatedApr 10, 2021, Total releases (so far): 75
InceptionApr 19, 2019
StatusReleased
CategoryTool
PlatformsWindows, macOS, Linux
Rating★★★★★(59)
AuthorDragonRuby
Tags2D, dragonruby, Game engine, Moddable, ruby


Free Unrestricted License

You are eligible for a free license if any of the following items pertain to you:

  • Your income is below $2000 (USD) per month.
  • You are under 18 years of age.
  • You are a student of any type: traditional public school, homeschooling, college, boot camp, or online.
  • You are a teacher, mentor, or parent who wants to teach a kid how to code.
  • You work/worked in public service or at a charitable organization: for example public office, army, or any 501(c)(3) organization.

Just contact Amir at ar@amirrajan.net with a short explanation of your current situation and he'll set you up. No questions asked.

  • Dirt simple apis capable of creating complex 2D games.
  • Fast as hell. Powered by highly optimized C code written by Ryan C. Gordon, one of the juggernauts behind SDL (a library that powers every commercial game engine in the world).
  • Battle-tested by Amir Rajan, a critically acclaimed indie game dev with titles built with DragonRuby on mobile and the Nintendo Switch.
  • Tiny. Like really tiny. The entire engine is a few megabytes.
  • Hot loaded, real-time coding, optimized to provide constant feedback to the dev. Productive and an absolute joy to use.
  • Turnkey builds for Windows, macOS, and Linux with seamless publishing to Itch.io.
  • Cross-platform: PC, Mac, Linux, Raspberry PI, Web, iOS, Android, Nintendo Switch, XBOX One, and PS4 (mobile requires a Pro License, and console compilation requires a business entity, and NDA verification; contact us at support@dragonruby.org for more info).

Ryan put together a 5-minute intro to DragonRuby GTK, to give you a whirlwind tour of the big ideas:

This is all you need to create a game. One file. One method called tick. Here we render the current step value as a label:

That's it. Saving grace mac os. If you know how to use the array datatype in any language, you know how to use the DragonRuby Game Toolkit. Play around with the engine in your browser.

You can skim our documentation here if you need more details.

Here are the six draw primitives you need to know: solids, sprites, labels, lines, borders, and sounds. Here is how you use them:

That's it. You now know the entire render API for DragonRuby GTK.

Just A Game (itch) (xdeath) Mac Os Update

Here's a more complicated example. This is how you create a nighttime scene, with a title, and a ninja:

  1. solids: A black background, and two hundred stars made of tiny squares.
  2. labels: Display some smokey-white text.
  3. sounds: Play a sound when the game starts up.
  4. sprites: Render a sprite on the screen.
  5. lines: Draw a line representing the floor
  6. borders: Frame the entire scene with a white border.

This is how you move a sprite using your gamepad:

Just A Game (itch) (xdeath) Mac Os Version

This is how you move a sprite using your mouse:

This is how you move a sprite using your keyboard:

Randomly create 500 ninjas on the screen. Create a lookup table that contains the alpha property of ninjas that have collided. Present all ninjas with their alpha properties set.

Need a bit more guidance in learning how to program? We're starting to build training videos for DragonRuby GTK. Check those out at dragonruby.school.

This is Ryan C. Gordon (Wikipedia), he is one of the juggernauts behind Simple DirectMedia Layer (Wikipedia).

Earth defender (itch) (dutchtim2003) mac os. Ya know..

SDL.

that low-level library that powers literally every commercial game engine out there?

He's also worked on porting a number of games to Linux and Mac OS: such as Braid, Super Meat Boy, Dear Esther, and LIMBO.

And this is Amir Rajan, he is an indie game dev with titles on iOS, Android, desktop, and Nintendo Switch.. amassing 4 million downloads and counting (Nintendo, Kill Screen, The New Yorker). And yes, all these games are built with the DragonRuby Runtime.

Both of these guys hate the complexity of today's engines. And as luck would have it, their paths ended up crossing. After six months and 50,000 lines of DragonRuby Runtime enhancements, Ryan and Amir now have a live/hot loadable, cruft-free, productive game engine that can target.. well.. any gaming device you can think of.

Updated 11 days ago
StatusReleased
CategoryTool
PlatformsWindows, macOS, Linux
Rating
AuthorDragonRuby
Tags2D, dragonruby, Game engine, Moddable, ruby

Purchase

In order to download this game engine you must purchase it at or above the minimum price of $47.31 USD. You will get access to the following files:

Version 76
Version 76
Version 68
Version 76

Development log

  • LOWREZ Game Jam!
    Aug 03, 2019
  • Headless Testing and 2X performance
    Jul 12, 2019
  • GORILLAS.BAS, RaspberryPI, and HTML5
    May 16, 2019
  • Hello World
    Apr 22, 2019

Community

StickyDragonRuby GTK Discord server created. Join it dammit.
3d
4d
13d
14d
17d
Just A Game (itch) (Xdeath) Mac OS

DragonRuby Game Toolkit is a commercial-grade, yet beginner-friendly, 2D game engine. It's tiny (~3MB), fast as hell, and cross-platform. The Standard License (this page) is a one-time purchase and includes support for: PC, Mac, Linux, Raspberry Pi, and Web (wasm).

The Professional Licenseincludes everything from the Standard License and adds iOS/Android compilation, C Extensions, sound synthesis (eg. chiptunes), pixel buffers, AOT compilation, and an interactive REPL.

UpdatedApr 10, 2021, Total releases (so far): 75
InceptionApr 19, 2019
StatusReleased
CategoryTool
PlatformsWindows, macOS, Linux
Rating★★★★★(59)
AuthorDragonRuby
Tags2D, dragonruby, Game engine, Moddable, ruby


Free Unrestricted License

You are eligible for a free license if any of the following items pertain to you:

  • Your income is below $2000 (USD) per month.
  • You are under 18 years of age.
  • You are a student of any type: traditional public school, homeschooling, college, boot camp, or online.
  • You are a teacher, mentor, or parent who wants to teach a kid how to code.
  • You work/worked in public service or at a charitable organization: for example public office, army, or any 501(c)(3) organization.

Just contact Amir at ar@amirrajan.net with a short explanation of your current situation and he'll set you up. No questions asked.

  • Dirt simple apis capable of creating complex 2D games.
  • Fast as hell. Powered by highly optimized C code written by Ryan C. Gordon, one of the juggernauts behind SDL (a library that powers every commercial game engine in the world).
  • Battle-tested by Amir Rajan, a critically acclaimed indie game dev with titles built with DragonRuby on mobile and the Nintendo Switch.
  • Tiny. Like really tiny. The entire engine is a few megabytes.
  • Hot loaded, real-time coding, optimized to provide constant feedback to the dev. Productive and an absolute joy to use.
  • Turnkey builds for Windows, macOS, and Linux with seamless publishing to Itch.io.
  • Cross-platform: PC, Mac, Linux, Raspberry PI, Web, iOS, Android, Nintendo Switch, XBOX One, and PS4 (mobile requires a Pro License, and console compilation requires a business entity, and NDA verification; contact us at support@dragonruby.org for more info).

Ryan put together a 5-minute intro to DragonRuby GTK, to give you a whirlwind tour of the big ideas:

This is all you need to create a game. One file. One method called tick. Here we render the current step value as a label:

That's it. Saving grace mac os. If you know how to use the array datatype in any language, you know how to use the DragonRuby Game Toolkit. Play around with the engine in your browser.

You can skim our documentation here if you need more details.

Here are the six draw primitives you need to know: solids, sprites, labels, lines, borders, and sounds. Here is how you use them:

That's it. You now know the entire render API for DragonRuby GTK.

Just A Game (itch) (xdeath) Mac Os Update

Here's a more complicated example. This is how you create a nighttime scene, with a title, and a ninja:

  1. solids: A black background, and two hundred stars made of tiny squares.
  2. labels: Display some smokey-white text.
  3. sounds: Play a sound when the game starts up.
  4. sprites: Render a sprite on the screen.
  5. lines: Draw a line representing the floor
  6. borders: Frame the entire scene with a white border.

This is how you move a sprite using your gamepad:

Just A Game (itch) (xdeath) Mac Os Version

This is how you move a sprite using your mouse:

This is how you move a sprite using your keyboard:

Randomly create 500 ninjas on the screen. Create a lookup table that contains the alpha property of ninjas that have collided. Present all ninjas with their alpha properties set.

Need a bit more guidance in learning how to program? We're starting to build training videos for DragonRuby GTK. Check those out at dragonruby.school.

This is Ryan C. Gordon (Wikipedia), he is one of the juggernauts behind Simple DirectMedia Layer (Wikipedia).

Earth defender (itch) (dutchtim2003) mac os. Ya know..

SDL.

that low-level library that powers literally every commercial game engine out there?

He's also worked on porting a number of games to Linux and Mac OS: such as Braid, Super Meat Boy, Dear Esther, and LIMBO.

And this is Amir Rajan, he is an indie game dev with titles on iOS, Android, desktop, and Nintendo Switch.. amassing 4 million downloads and counting (Nintendo, Kill Screen, The New Yorker). And yes, all these games are built with the DragonRuby Runtime.

Both of these guys hate the complexity of today's engines. And as luck would have it, their paths ended up crossing. After six months and 50,000 lines of DragonRuby Runtime enhancements, Ryan and Amir now have a live/hot loadable, cruft-free, productive game engine that can target.. well.. any gaming device you can think of.

Updated 11 days ago
StatusReleased
CategoryTool
PlatformsWindows, macOS, Linux
Rating
AuthorDragonRuby
Tags2D, dragonruby, Game engine, Moddable, ruby

Purchase

In order to download this game engine you must purchase it at or above the minimum price of $47.31 USD. You will get access to the following files:

Version 76
Version 76
Version 68
Version 76

Development log

  • LOWREZ Game Jam!
    Aug 03, 2019
  • Headless Testing and 2X performance
    Jul 12, 2019
  • GORILLAS.BAS, RaspberryPI, and HTML5
    May 16, 2019
  • Hello World
    Apr 22, 2019

Community

StickyDragonRuby GTK Discord server created. Join it dammit.
3d
4d
13d
14d
17d
63d
itch.io·View all by DragonRuby·Report·Embed·




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